![]() private function convertToBassyEyesFinal():void.private function convertToBassyEyesPageTwo():void.private function convertToBassyEyes():void.public function benoitBigFamily():Boolean.PlayerHelper:isBasilisk() now returns true, when you have enough total eggs produced for and with Benoit(e) and when you have basilisk eyes.Added PlayerHelper:hasLizardEyes() to check, if the player has basilisk or lizard eyes, thus excluding dragon eyes.Your race now shows up as basilisk/dracolisk/dragonewt(-taur) in the player appearance tab.Basilisk eyes revert to lizard eyes upon ascension.Regaining them results in a short scene.Gaining them the first time results in a two-page story scene.You can gain and regain them without any limit cuz you did so much for him ).If you have a total of at least 12 eggs (subject to change) produced for Benoit(e) the talk scene activates to enable the 'Basil. ![]() ![]() MissBlackthorne (Basilisk eyes description, Benoit(e) scene texts).Changes from version 1.0 The mod is on par with CoC Revamp 1.4-dev (Anzu’s Palace Test) including Benoit(e) talk scene and scenes to gain and regain basilisk eyes Credits
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